Granted, it is not nearly as streamlined as the Hyrule Magic tool, and requires a bit of coding (which is making it difficult to me, as I am computer-science illiterate). While there is a lot of base edits being made (mostly just changing Link’s model), the tools are there to change almost anything. This tool has led many to create new models for the game as well as other forms of mods. ![]() And as it turns out, there is an emerging community of modders for this game, mostly due to the launch of a randomizer. Reflecting on it, I realized that this game also starts with a campaign to rescue a damsel in distress (technically two, first you rescue Tetra, and then you rescue Aryll). Well, this time around I want to mod The Wind Waker. This time it’s doing a similar 2 x 2 experiment with new heroes/victims for another Zelda game. Like, it keeps me up at night and I think about it a lot. ![]() And then when I was polishing my thesis trying to get it published (which is still going on right now, I’ll hopefully have more news later), I got yet another idea for my research.Īnd this second idea has really stuck with me pretty hard. When I was polishing my paper for NCA I decided to throw myself headlong into nostalgia and video games research. I don’t know what it’s like for you guys, but I for one seem to get new ideas and inspiration whenever I reread some of my old research.
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